/********************************************************************************
** Form generated from reading UI file 'dialog_save.ui'
**
** Created: Wed Sep 2 16:49:24 2015
**      by: Qt User Interface Compiler version 4.8.4
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_DIALOG_SAVE_H
#define UI_DIALOG_SAVE_H

#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QApplication>
#include <QtGui/QButtonGroup>
#include <QtGui/QCommandLinkButton>
#include <QtGui/QDialog>
#include <QtGui/QHeaderView>
#include <QtGui/QToolButton>

QT_BEGIN_NAMESPACE

class Ui_Dialog_SAVE
{
public:
    QCommandLinkButton *commandLinkButton;
    QToolButton *toolButton;

    void setupUi(QDialog *Dialog_SAVE)
    {
        if (Dialog_SAVE->objectName().isEmpty())
            Dialog_SAVE->setObjectName(QString::fromUtf8("Dialog_SAVE"));
        Dialog_SAVE->resize(400, 300);
        commandLinkButton = new QCommandLinkButton(Dialog_SAVE);
        commandLinkButton->setObjectName(QString::fromUtf8("commandLinkButton"));
        commandLinkButton->setGeometry(QRect(110, 120, 172, 41));
        toolButton = new QToolButton(Dialog_SAVE);
        toolButton->setObjectName(QString::fromUtf8("toolButton"));
        toolButton->setGeometry(QRect(120, 190, 37, 18));

        retranslateUi(Dialog_SAVE);

        QMetaObject::connectSlotsByName(Dialog_SAVE);
    } // setupUi

    void retranslateUi(QDialog *Dialog_SAVE)
    {
        Dialog_SAVE->setWindowTitle(QApplication::translate("Dialog_SAVE", "Dialog", 0, QApplication::UnicodeUTF8));
        commandLinkButton->setText(QApplication::translate("Dialog_SAVE", "CommandLinkButton", 0, QApplication::UnicodeUTF8));
        toolButton->setText(QApplication::translate("Dialog_SAVE", "...", 0, QApplication::UnicodeUTF8));
    } // retranslateUi

};

namespace Ui {
    class Dialog_SAVE: public Ui_Dialog_SAVE {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_DIALOG_SAVE_H
